
Picking up where the 2008 movie left off, Wanted: Weapons of Fate sees unlikely assassin Wesley Gibson targeted by The Immortal. As the bullets start flying, Wesley learns about his family's role in the Fraternity and how they tried to kill him when he was a baby.
There are plenty of nods to the original comic book series and the Timur Bekmambetov film, like the assassin suit that Cross wears and Wesley inherits, the use of a red Dodge Viper and the fact that Wesley still looks like James McAvoy, even though he opted out of voice duties. Happily it all comes together to form an enjoyably violent third-person shooter that will please Wanted followers and virgins alike...While it lasts.

The graphics are very, very good - Chronicles of Riddick: Dark Athena good - but they're also very, very dark, so the gun-toting hoodies you constantly cross paths with are hard to see. Like Quantum of Solace or Eat Lead, Wesley has the ability to take shelter at the push of a button and move from cover to cover with a minimum of exposure.
He can also blind fire over walls and tables to create a time window for him to outflank his enemies (this is particularly effective on SWAT members holding combat shields).

The most memorable thing from the movie was of course the curving of bullets, and this is recreated in the game by building up Adrenaline. Enemies are highlighted in red until you find the right angle. They then turn white, meaning you've got a clean shot. Now sit back and watch your bullet zoom across the room and blow apart their heads like watermelons.